Left click will now always work in menus, even if the default keyboard shoot button has been rebound Fixed some animation issues when (secret character) has a flight item Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin) Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions) Fixed a UI bug which could prevent ammo for displaying for Mahoguny Fixed the death animation for the Gunknight Armor set Fixed a problem with the Gunknight Armor set when used by the Marine Shotgun Full of Love no longer takes 2 ammo per shot Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms Damaging companions no longer restores the player's active item cooldowns Fixed an exploit where the DraGun fight could be cheesed with flight items Fixed a bug where the first attack of the DraGun's second phase could be skipped Homing bullets caught by the Red Wizard now behave correctly Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward) Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock) Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed Gatling Gull's melee attack no longer ignores the Ethereal state Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode Fixed a bug caused by dying to flames while holding the Clone item Fixed an issue where some players couldn't retry the tutorial Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. Projectile traps are now affected by the Aged Bell The dog will no longer damage the portable turret on contact Angering the main shopkeeper will no longer cause other shop types to have no inventory Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes) Improved the feel of using the left stick to navigate menu options Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details) Fixed input issues when using the left stick in the slow motion gun select mode Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him Explosions can no longer hit players through walls Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms Fixed a bug which could cause level generation to hang indefinitely Added a new version for 64-bit Windows (should be automatically downloaded by Steam)
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